weatherless...................69.83568% offense.......................56.17787% hyperoffense..................22.99230% sand..........................19.10904% balance.......................17.14975% sun...........................10.02737% multiweather.................. 4.20552% rain.......................... 3.03844% voltturn...................... 2.77720% sandoffense................... 2.46667% hail.......................... 2.40023% stall......................... 2.10282% semistall..................... 1.57726% sunoffense.................... 1.47999% monotype...................... 1.12254% dragmag....................... 0.76030% hailoffense................... 0.75884% trickroom..................... 0.66128% rainoffense................... 0.61656% batonpass..................... 0.47124% sandstall..................... 0.46547% monopoison.................... 0.42807% tailwind...................... 0.11009% monobug....................... 0.09971% mononormal.................... 0.09767% monofighting.................. 0.08117% tricksand..................... 0.08040% monoghost..................... 0.07718% tricksun...................... 0.06508% monofairy..................... 0.06493% monosteel..................... 0.05521% monopsychic................... 0.04907% trickrain..................... 0.04682% trapper....................... 0.04042% gravity....................... 0.03317% monodark...................... 0.03311% sunstall...................... 0.03267% monowater..................... 0.03237% monoelectric.................. 0.01921% monodragon.................... 0.01542% monofire...................... 0.01453% monograss..................... 0.01435% monoice....................... 0.01318% monoflying.................... 0.01234% monorock...................... 0.00926% monoground.................... 0.00755% allweather.................... 0.00606% rainstall..................... 0.00397% hailstall..................... 0.00221% swagplay...................... 0.00085% Stalliness (mean: -0.469) -2.0|# |#### -1.5|######### |################### -1.0|######################### |############################## -0.5|############################## |######################### 0.0|################### |############# +0.5|####### |#### +1.0|## |# +1.5|# |# +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.52%