weatherless...................67.47704% offense.......................57.70232% sand..........................25.69069% hyperoffense..................21.59294% balance.......................15.92185% sun........................... 7.93387% multiweather.................. 4.58179% sandoffense................... 3.29280% stall......................... 3.21472% rain.......................... 2.75098% voltturn...................... 1.95809% semistall..................... 1.56817% hail.......................... 0.98869% sandstall..................... 0.84796% dragmag....................... 0.84149% sunoffense.................... 0.81056% rainoffense................... 0.79950% monotype...................... 0.47034% trickroom..................... 0.39840% hailoffense................... 0.24085% batonpass..................... 0.20816% monopoison.................... 0.19194% tailwind...................... 0.11319% mononormal.................... 0.09139% tricksand..................... 0.07981% sunstall...................... 0.07110% gravity....................... 0.06867% trickrain..................... 0.06773% monofairy..................... 0.04566% monobug....................... 0.02217% monoghost..................... 0.02144% trapper....................... 0.01826% monopsychic................... 0.01530% monosteel..................... 0.01417% monofighting.................. 0.01351% monograss..................... 0.01050% monofire...................... 0.00862% monoflying.................... 0.00847% monoelectric.................. 0.00828% monodark...................... 0.00783% monowater..................... 0.00576% rainstall..................... 0.00342% monodragon.................... 0.00301% tricksun...................... 0.00261% monorock...................... 0.00225% allweather.................... 0.00065% hailstall..................... 0.00048% monoice....................... 0.00034% monoground.................... 0.00011% swagplay...................... 0.00002% Stalliness (mean: -0.437) -2.0|# |### -1.5|####### |################# -1.0|######################## |############################## -0.5|############################ |########################## 0.0|################## |########### +0.5|###### |### +1.0|## |## +1.5|# |# +2.0|## |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.55%