weatherless...................91.20364% offense.......................54.61105% balance.......................30.31462% hyperoffense..................10.99726% voltturn...................... 3.53586% sun........................... 3.11012% sand.......................... 3.02352% rain.......................... 2.70602% semistall..................... 2.61943% monotype...................... 1.65969% trickroom..................... 1.58031% stall......................... 1.45764% choice........................ 0.54120% multiweather.................. 0.41131% hail.......................... 0.38245% dragmag....................... 0.33194% tricksun...................... 0.27421% sunoffense.................... 0.25978% monowater..................... 0.24535% monopoison.................... 0.20927% monofighting.................. 0.20205% monobug....................... 0.18040% monoflying.................... 0.18040% monodark...................... 0.15154% monograss..................... 0.14432% monoghost..................... 0.12989% monosteel..................... 0.12267% monorock...................... 0.11546% sandstall..................... 0.10824% monoelectric.................. 0.10102% monofire...................... 0.09381% sandoffense................... 0.08659% monoground.................... 0.07216% monofairy..................... 0.05051% mononormal.................... 0.05051% monoice....................... 0.04330% tailwind...................... 0.02165% monopsychic................... 0.02165% swagplay...................... 0.01443% hailoffense................... 0.01443% tricksand..................... 0.01443% sunstall...................... 0.00722% rainoffense................... 0.00722% monodragon.................... 0.00722% Stalliness (mean: -0.215) -2.0| |## -1.5|#### |######## -1.0|############## |######################## -0.5|############################# |############################## 0.0|########################### |#################### +0.5|############# |######## +1.0|##### |## +1.5|# | +2.0|# |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.53%