weatherless...................91.68044% offense.......................52.70821% balance.......................30.61730% hyperoffense..................11.76726% voltturn...................... 4.58639% rain.......................... 3.15692% semistall..................... 2.94730% sun........................... 2.73744% sand.......................... 2.45146% trickroom..................... 2.20513% stall......................... 1.95993% monotype...................... 1.33581% dragmag....................... 0.46512% choice........................ 0.41222% tricksun...................... 0.32055% monowater..................... 0.30358% sunoffense.................... 0.28952% multiweather.................. 0.25465% hail.......................... 0.24975% monopoison.................... 0.16273% monograss..................... 0.15030% sandstall..................... 0.14567% monofighting.................. 0.14251% monoghost..................... 0.12969% monoflying.................... 0.10949% monoelectric.................. 0.09658% monosteel..................... 0.09649% monodark...................... 0.09071% monobug....................... 0.07915% sandoffense................... 0.05514% monorock...................... 0.05195% monofire...................... 0.04744% monoground.................... 0.03874% monofairy..................... 0.02758% monoice....................... 0.02756% mononormal.................... 0.02551% tricksand..................... 0.02135% hailoffense................... 0.01316% tailwind...................... 0.01162% monopsychic................... 0.01019% rainoffense................... 0.00640% swagplay...................... 0.00254% monodragon.................... 0.00183% sunstall...................... 0.00040% Stalliness (mean: -0.201) -2.0| |## -1.5|##### |######### -1.0|################ |########################### -0.5|############################## |############################# 0.0|######################### |#################### +0.5|############### |######### +1.0|###### |### +1.5|# | +2.0|# |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.50%