weatherless...................91.30637% offense.......................47.98593% balance.......................33.63513% hyperoffense..................11.68558% voltturn...................... 7.03795% rain.......................... 4.69840% trickroom..................... 4.14564% semistall..................... 3.45229% stall......................... 3.24107% sun........................... 2.24769% sand.......................... 1.78258% dragmag....................... 0.89541% monotype...................... 0.77385% tricksun...................... 0.29626% monowater..................... 0.22048% sandstall..................... 0.20363% sunoffense.................... 0.18719% monoghost..................... 0.17809% monoelectric.................. 0.15015% choice........................ 0.14912% monograss..................... 0.11459% hail.......................... 0.06257% multiweather.................. 0.05050% tricksand..................... 0.04716% monopoison.................... 0.03816% monofighting.................. 0.02905% monoground.................... 0.02361% monosteel..................... 0.02024% tailwind...................... 0.01731% hailoffense................... 0.01147% monoflying.................... 0.00523% monodark...................... 0.00341% sandoffense................... 0.00216% monobug....................... 0.00192% monopsychic................... 0.00033% swagplay...................... 0.00027% monofire...................... 0.00009% sunstall...................... 0.00002% monofairy..................... 0.00000% monorock...................... 0.00000% rainoffense................... 0.00000% monodragon.................... 0.00000% monoice....................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.128) -2.0| |### -1.5|###### |####### -1.0|################## |############################## -0.5|########################## |######################### 0.0|###################### |###################### +0.5|##################### |########### +1.0|######### |### +1.5|# | +2.0|## |# +2.5|## |# +3.0| more negative = more offensive, more positive = more stall one # = 0.48%