weatherless...................89.78169% balance.......................41.24959% offense.......................39.89125% hyperoffense..................10.75772% voltturn...................... 9.13294% rain.......................... 7.68332% trickroom..................... 5.74949% semistall..................... 4.24063% stall......................... 3.86081% sand.......................... 1.41133% sun........................... 1.15171% dragmag....................... 0.38268% monotype...................... 0.26741% sandstall..................... 0.22357% sunoffense.................... 0.13759% choice........................ 0.13375% tricksun...................... 0.09124% monoghost..................... 0.08705% monoelectric.................. 0.08089% monograss..................... 0.04499% monoground.................... 0.04238% tricksand..................... 0.04082% hail.......................... 0.03023% multiweather.................. 0.02929% tailwind...................... 0.00862% monowater..................... 0.00808% monosteel..................... 0.00254% hailoffense................... 0.00114% monopoison.................... 0.00105% monoflying.................... 0.00044% monofighting.................. 0.00042% monodark...................... 0.00023% sandoffense................... 0.00011% monobug....................... 0.00006% monopsychic................... 0.00001% swagplay...................... 0.00001% monofire...................... 0.00000% sunstall...................... 0.00000% monofairy..................... 0.00000% rainoffense................... 0.00000% monodragon.................... 0.00000% monorock...................... 0.00000% monoice....................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.014) -2.0| |### -1.5|##### |###### -1.0|################### |########################### -0.5|################ |##################### 0.0|##################### |######################## +0.5|############################## |############### +1.0|############# |### +1.5|## | +2.0|# |# +2.5|#### |## +3.0| more negative = more offensive, more positive = more stall one # = 0.47%