weatherless...................54.02757% balance.......................46.36318% offense.......................44.40571% sun...........................15.46936% sand..........................13.87665% trickroom.....................13.04700% rain..........................12.62295% hail.......................... 6.32630% tailwind...................... 6.11598% hyperoffense.................. 4.63761% semistall..................... 3.84574% tricksand..................... 2.02676% multiweather.................. 2.00355% voltturn...................... 1.80192% tricksun...................... 1.49040% monotype...................... 1.43831% trickhail..................... 0.79382% stall......................... 0.74777% sunoffense.................... 0.44048% trickrain..................... 0.37069% monoice....................... 0.27384% sandstall..................... 0.24524% choice........................ 0.19673% hailoffense................... 0.19320% dragmag....................... 0.14492% monopsychic................... 0.13804% monowater..................... 0.12738% monorock...................... 0.12501% monoghost..................... 0.11597% monoelectric.................. 0.11340% rainoffense................... 0.10323% monofire...................... 0.08646% mononormal.................... 0.07878% monopoison.................... 0.05969% monofairy..................... 0.05720% monosteel..................... 0.04653% monoflying.................... 0.04442% monodark...................... 0.03971% rainstall..................... 0.03929% monofighting.................. 0.03743% sandoffense................... 0.03665% monograss..................... 0.03304% sunstall...................... 0.03108% monodragon.................... 0.02918% monobug....................... 0.02722% batonpass..................... 0.02356% trapper....................... 0.02276% hailstall..................... 0.02097% gravity....................... 0.00769% allweather.................... 0.00599% monoground.................... 0.00537% swagplay...................... 0.00013% Stalliness (mean: 0.016) | -1.5|# |### -1.0|####### |########## -0.5|####################### |######################## 0.0|############################## |####################### +0.5|###################### |############## +1.0|###### |## +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.60%