balance.......................55.24724% weatherless...................52.12797% offense.......................39.19330% sand..........................18.80939% sun...........................16.21551% rain..........................12.50627% trickroom.....................10.14384% tailwind...................... 6.04631% hail.......................... 2.97483% hyperoffense.................. 2.47310% multiweather.................. 2.41397% semistall..................... 2.19861% voltturn...................... 1.84714% tricksun...................... 1.34277% tricksand..................... 1.14770% stall......................... 0.88774% monotype...................... 0.45716% trickhail..................... 0.35537% dragmag....................... 0.34738% trickrain..................... 0.29322% sunoffense.................... 0.10244% choice........................ 0.09449% monopsychic................... 0.08928% monoice....................... 0.05826% monofire...................... 0.05729% sandstall..................... 0.04651% hailoffense................... 0.04435% rainoffense................... 0.03746% monoflying.................... 0.03518% mononormal.................... 0.02970% monowater..................... 0.02795% monoelectric.................. 0.02794% monoghost..................... 0.02722% monosteel..................... 0.02065% monofairy..................... 0.01741% monorock...................... 0.01609% monograss..................... 0.01345% monopoison.................... 0.01101% sandoffense................... 0.01063% sunstall...................... 0.01014% monodark...................... 0.00833% batonpass..................... 0.00780% monobug....................... 0.00747% monodragon.................... 0.00501% rainstall..................... 0.00308% monoground.................... 0.00298% monofighting.................. 0.00200% allweather.................... 0.00184% trapper....................... 0.00158% hailstall..................... 0.00057% gravity....................... 0.00047% swagplay...................... 0.00000% Stalliness (mean: 0.080) | -1.5| |## -1.0|##### |###### -0.5|##################### |######################## 0.0|########################## |######################### +0.5|############################## |############# +1.0|#### |# +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.63%