offense.......................57.09331% sun...........................45.78687% weatherless...................36.89139% rain..........................35.92290% balance.......................31.06113% multiweather..................22.43473% hyperoffense.................. 7.90239% trickroom..................... 5.34849% semistall..................... 3.29080% trickrain..................... 2.75269% tricksun...................... 2.58138% monotype...................... 2.22231% hail.......................... 2.21105% sand.......................... 2.11381% sunoffense.................... 1.93944% tailwind...................... 1.59234% rainoffense................... 1.10911% monowater..................... 0.73343% dragmag....................... 0.69709% stall......................... 0.65237% choice........................ 0.50837% voltturn...................... 0.33329% monodragon.................... 0.27417% gravity....................... 0.22530% batonpass..................... 0.19942% mononormal.................... 0.16447% monofairy..................... 0.16401% sandoffense................... 0.14388% monoghost..................... 0.14330% monopsychic................... 0.12724% rainstall..................... 0.11435% monofire...................... 0.09057% monoflying.................... 0.06972% monoelectric.................. 0.06326% monosteel..................... 0.06246% monodark...................... 0.06178% monoice....................... 0.05292% monofighting.................. 0.05270% allweather.................... 0.05116% hailoffense................... 0.04782% monorock...................... 0.04521% monograss..................... 0.04267% monopoison.................... 0.02763% sunstall...................... 0.02532% monobug....................... 0.02462% trapper....................... 0.02439% monoground.................... 0.02328% sandstall..................... 0.01873% tricksand..................... 0.01470% hailstall..................... 0.01062% swagplay...................... 0.00612% trickhail..................... 0.00240% Stalliness (mean: -0.195) |# -1.5|#### |#### -1.0|############# |###################### -0.5|############################## |############################# 0.0|############################ |###################### +0.5|############# |####### +1.0|##### |### +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.55%