sun...........................65.10315% offense.......................58.71069% rain..........................48.96365% multiweather..................34.47737% balance.......................31.23632% weatherless...................19.38084% trickroom..................... 9.24987% hyperoffense.................. 7.02917% trickrain..................... 6.03466% tricksun...................... 5.95062% semistall..................... 2.74870% tailwind...................... 2.48920% sunoffense.................... 2.18777% rainoffense................... 1.39373% monotype...................... 1.09756% dragmag....................... 0.86273% choice........................ 0.71845% hail.......................... 0.66791% sand.......................... 0.59051% monowater..................... 0.55520% stall......................... 0.27513% voltturn...................... 0.17027% gravity....................... 0.15321% monodragon.................... 0.12508% monoghost..................... 0.09623% monopsychic................... 0.08581% rainstall..................... 0.07153% monofairy..................... 0.06897% batonpass..................... 0.03678% monodark...................... 0.03489% sandoffense................... 0.03486% monofire...................... 0.02929% hailoffense................... 0.02500% monoflying.................... 0.02022% mononormal.................... 0.01734% monopoison.................... 0.01627% monoice....................... 0.01374% sunstall...................... 0.01374% allweather.................... 0.01008% monosteel..................... 0.00958% monoelectric.................. 0.00709% monorock...................... 0.00598% monograss..................... 0.00496% trapper....................... 0.00464% monobug....................... 0.00339% tricksand..................... 0.00335% monoground.................... 0.00273% swagplay...................... 0.00100% monofighting.................. 0.00079% hailstall..................... 0.00041% sandstall..................... 0.00040% trickhail..................... 0.00000% Stalliness (mean: -0.222) |# -1.5|### |### -1.0|############# |######################## -0.5|############################## |######################## 0.0|############################ |###################### +0.5|########## |###### +1.0|#### |## +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.60%