weatherless...................80.86886% offense.......................50.06746% balance.......................34.32272% hyperoffense.................. 9.76794% sun........................... 9.36319% trickroom..................... 7.54182% semistall..................... 4.89746% sand.......................... 4.61414% hail.......................... 2.61738% rain.......................... 2.59039% tailwind...................... 2.32056% tricksun...................... 1.90232% monotype...................... 1.78090% voltturn...................... 1.49757% choice........................ 1.09282% stall......................... 0.94441% rainoffense................... 0.68807% monoelectric.................. 0.40475% sunoffense.................... 0.33729% trickhail..................... 0.25634% tricksand..................... 0.21587% dragmag....................... 0.20237% monofighting.................. 0.18888% monorock...................... 0.18888% monoice....................... 0.18888% monograss..................... 0.14841% batonpass..................... 0.13492% monoghost..................... 0.13492% mononormal.................... 0.13492% trickrain..................... 0.10793% sandstall..................... 0.10793% monopoison.................... 0.08095% hailoffense................... 0.08095% monowater..................... 0.06746% trapper....................... 0.06746% multiweather.................. 0.05397% monosteel..................... 0.04047% monoground.................... 0.04047% monodark...................... 0.04047% sunstall...................... 0.02698% gravity....................... 0.02698% monobug....................... 0.02698% monofairy..................... 0.02698% monoflying.................... 0.02698% monofire...................... 0.02698% monopsychic................... 0.01349% hailstall..................... 0.01349% monodragon.................... 0.01349% Stalliness (mean: -0.117) | -1.5|## |####### -1.0|############ |############## -0.5|###################### |############################## 0.0|######################## |###################### +0.5|############### |####### +1.0|##### |### +1.5|### |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.60%