weatherless...................79.31104% offense.......................51.14359% balance.......................35.19902% trickroom..................... 9.58129% sun........................... 9.03555% hyperoffense.................. 8.45356% sand.......................... 6.18613% semistall..................... 4.71396% tailwind...................... 3.29095% hail.......................... 3.23749% tricksun...................... 2.44164% rain.......................... 2.26514% voltturn...................... 1.18485% monotype...................... 1.11918% choice........................ 1.00407% rainoffense................... 0.65337% stall......................... 0.48986% trickhail..................... 0.33864% sunoffense.................... 0.32190% monorock...................... 0.24562% tricksand..................... 0.22954% monoice....................... 0.13796% dragmag....................... 0.13091% monograss..................... 0.11905% monoelectric.................. 0.11271% hailoffense................... 0.09349% monofighting.................. 0.09128% batonpass..................... 0.08691% monoghost..................... 0.07907% trapper....................... 0.07008% mononormal.................... 0.06905% sandstall..................... 0.06795% trickrain..................... 0.05988% monopoison.................... 0.05786% monowater..................... 0.05561% multiweather.................. 0.03535% monoground.................... 0.03413% monodark...................... 0.02528% gravity....................... 0.02183% monosteel..................... 0.02100% monofire...................... 0.01696% monoflying.................... 0.01620% sunstall...................... 0.01601% monobug....................... 0.01489% monofairy..................... 0.01010% hailstall..................... 0.00825% monodragon.................... 0.00825% monopsychic................... 0.00592% Stalliness (mean: -0.115) | -1.5|# |###### -1.0|########### |############# -0.5|##################### |############################## 0.0|####################### |###################### +0.5|############### |###### +1.0|#### |### +1.5|### | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.63%