weatherless...................88.70237% offense.......................53.80217% hyperoffense..................33.55952% balance.......................12.03642% hail.......................... 6.38472% voltturn...................... 6.04512% hailoffense................... 2.49326% sand.......................... 2.17313% sun........................... 2.10168% monotype...................... 1.39353% rain.......................... 0.97852% sunoffense.................... 0.81255% trickroom..................... 0.65933% choice........................ 0.62690% semistall..................... 0.46452% multiweather.................. 0.34041% rainoffense................... 0.32020% batonpass..................... 0.30598% tailwind...................... 0.23488% monowater..................... 0.19942% sandoffense................... 0.18127% monodark...................... 0.18054% mononormal.................... 0.15584% monobug....................... 0.14703% stall......................... 0.13738% monofighting.................. 0.13217% monorock...................... 0.13020% monoice....................... 0.11558% monoground.................... 0.05177% monofire...................... 0.05000% dragmag....................... 0.04860% monoflying.................... 0.04491% sandstall..................... 0.04482% monopsychic................... 0.04283% monosteel..................... 0.03588% monograss..................... 0.02994% monodragon.................... 0.02605% monopoison.................... 0.02603% monofairy..................... 0.02278% monoelectric.................. 0.02268% monoghost..................... 0.01635% trapper....................... 0.00417% rainstall..................... 0.00245% Stalliness (mean: -0.708) -2.5|# |# -2.0|### |####### -1.5|################ |######################## -1.0|############################## |############################## -0.5|############################## |###################### 0.0|################## |######## +0.5|###### |## +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.50%