weatherless...................79.00301% offense.......................53.46860% hyperoffense..................35.10475% balance.......................10.84269% hail..........................10.29177% sun........................... 7.79395% hailoffense................... 5.19916% voltturn...................... 4.44470% sunoffense.................... 3.29810% sand.......................... 2.24313% monotype...................... 1.72204% rain.......................... 0.94307% semistall..................... 0.50191% choice........................ 0.46141% batonpass..................... 0.43690% mononormal.................... 0.43690% rainoffense................... 0.34633% trickroom..................... 0.34313% monowater..................... 0.30796% sandoffense................... 0.27600% multiweather.................. 0.25681% monoice....................... 0.13747% monofighting.................. 0.12468% monofire...................... 0.10123% monodark...................... 0.10017% monobug....................... 0.09591% dragmag....................... 0.08951% stall......................... 0.08205% monorock...................... 0.08099% monopoison.................... 0.06820% monoelectric.................. 0.05754% monograss..................... 0.05435% trapper....................... 0.05115% monodragon.................... 0.04689% monoground.................... 0.04369% monoflying.................... 0.04369% monosteel..................... 0.03730% sandstall..................... 0.03623% tailwind...................... 0.03410% monopsychic................... 0.03197% monoghost..................... 0.01812% tricksun...................... 0.01492% monofairy..................... 0.00533% trickhail..................... 0.00426% Stalliness (mean: -0.740) |# -2.0|### |####### -1.5|################ |########################### -1.0|######################### |############################## -0.5|############################## |################### 0.0|############### |######## +0.5|#### |## +1.0|# | more negative = more offensive, more positive = more stall one # = 0.53%