weatherless...................76.23642% offense.......................54.80730% hyperoffense..................32.54362% hail..........................15.80302% balance.......................12.42712% hailoffense...................11.07438% voltturn...................... 6.63108% sun........................... 6.51557% sunoffense.................... 2.16102% sand.......................... 1.39585% choice........................ 0.42310% batonpass..................... 0.38393% semistall..................... 0.22096% monotype...................... 0.21257% trickroom..................... 0.18984% rain.......................... 0.10615% rainoffense................... 0.07149% sandoffense................... 0.06379% multiweather.................. 0.05700% monofighting.................. 0.04958% monodragon.................... 0.03953% monowater..................... 0.03421% monodark...................... 0.02513% dragmag....................... 0.02511% monobug....................... 0.01787% monopoison.................... 0.01103% monofire...................... 0.00820% tailwind...................... 0.00714% monoground.................... 0.00587% monopsychic................... 0.00585% monograss..................... 0.00582% mononormal.................... 0.00380% monorock...................... 0.00218% monoice....................... 0.00202% stall......................... 0.00100% monoflying.................... 0.00081% monosteel..................... 0.00070% sandstall..................... 0.00055% tricksun...................... 0.00034% monoelectric.................. 0.00015% trapper....................... 0.00004% monoghost..................... 0.00000% monofairy..................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: -0.680) | -2.0|# |## -1.5|############# |##################### -1.0|############ |#################### -0.5|############################## |########### 0.0|########### |##### +0.5|##### |## +1.0| | more negative = more offensive, more positive = more stall one # = 0.75%