offense.......................56.47529% sun...........................48.47887% weatherless...................44.19592% balance.......................29.95402% hyperoffense.................. 8.59701% voltturn...................... 7.94456% sand.......................... 6.50722% semistall..................... 3.78607% sunoffense.................... 3.62808% multiweather.................. 2.68207% rain.......................... 2.56604% stall......................... 1.18761% hail.......................... 0.93526% trickroom..................... 0.42111% dragmag....................... 0.34586% monotype...................... 0.32326% sunstall...................... 0.28966% monosteel..................... 0.15822% trickhail..................... 0.13751% tricksun...................... 0.11305% sandoffense................... 0.11029% tricksand..................... 0.09368% monobug....................... 0.05911% rainoffense................... 0.05168% sandstall..................... 0.04686% monofire...................... 0.03569% trickrain..................... 0.02826% choice........................ 0.02442% monodark...................... 0.02366% monofairy..................... 0.01441% hailoffense................... 0.01258% mononormal.................... 0.00839% monodragon.................... 0.00817% monowater..................... 0.00483% monopsychic................... 0.00402% monoground.................... 0.00264% monoelectric.................. 0.00202% monoflying.................... 0.00198% monoghost..................... 0.00154% monofighting.................. 0.00117% tailwind...................... 0.00038% monograss..................... 0.00010% monopoison.................... 0.00007% monoice....................... 0.00002% monorock...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.183) | -1.5|# |### -1.0|############# |################### -0.5|############## |############################## 0.0|################### |############### +0.5|######### |##### +1.0|### |### +1.5|# | +2.0|# | more negative = more offensive, more positive = more stall one # = 0.73%