offense.......................54.91522% sun...........................52.85947% weatherless...................43.72504% balance.......................29.92235% hyperoffense.................. 7.21420% voltturn...................... 6.72466% semistall..................... 4.22021% sunoffense.................... 3.90922% stall......................... 3.72804% sand.......................... 2.70028% rain.......................... 2.08887% multiweather.................. 1.98845% trickroom..................... 1.45102% dragmag....................... 0.69164% sunstall...................... 0.68392% hail.......................... 0.63484% tricksun...................... 0.62715% monotype...................... 0.61469% hailoffense................... 0.26157% monofairy..................... 0.25574% monosteel..................... 0.24672% trapper....................... 0.12314% monoelectric.................. 0.08813% sandoffense................... 0.03788% monobug....................... 0.00941% monowater..................... 0.00818% sandstall..................... 0.00584% rainoffense................... 0.00444% monopsychic................... 0.00279% monoflying.................... 0.00177% monofighting.................. 0.00060% choice........................ 0.00058% monodark...................... 0.00057% mononormal.................... 0.00044% monorock...................... 0.00024% monoground.................... 0.00020% monodragon.................... 0.00012% monofire...................... 0.00005% monoghost..................... 0.00002% monograss..................... 0.00000% monoice....................... 0.00000% tailwind...................... 0.00000% monopoison.................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.040) | -1.5|# |# -1.0|########## |############ -0.5|############ |############################## 0.0|############## |############# +0.5|####### |###### +1.0|#### |## +1.5|# | +2.0|# | +2.5|# more negative = more offensive, more positive = more stall one # = 0.84%