weatherless...................85.36590% offense.......................49.71900% balance.......................23.67234% hyperoffense..................17.31185% voltturn......................13.89864% sand.......................... 6.52967% sun........................... 5.78523% stall......................... 5.64227% semistall..................... 3.65454% rain.......................... 3.21260% trickroom..................... 1.65482% multiweather.................. 1.60650% dragmag....................... 1.15853% hail.......................... 0.73103% sunoffense.................... 0.51517% sandstall..................... 0.28707% monotype...................... 0.28651% sandoffense................... 0.27116% choice........................ 0.23784% rainoffense................... 0.22404% hailoffense................... 0.20305% sunstall...................... 0.06523% monowater..................... 0.04972% monobug....................... 0.04360% tricksand..................... 0.03895% tricksun...................... 0.03450% monofairy..................... 0.03319% trickrain..................... 0.03297% monoflying.................... 0.02858% tailwind...................... 0.02035% monosteel..................... 0.02007% rainstall..................... 0.01668% monopoison.................... 0.01305% monofire...................... 0.01278% monopsychic................... 0.01259% gravity....................... 0.01258% mononormal.................... 0.01109% monodark...................... 0.01049% monoground.................... 0.01037% monoghost..................... 0.00821% monoelectric.................. 0.00815% monoice....................... 0.00808% monograss..................... 0.00673% monofighting.................. 0.00438% monorock...................... 0.00412% allweather.................... 0.00362% monodragon.................... 0.00361% hailstall..................... 0.00142% trapper....................... 0.00140% swagplay...................... 0.00020% fear.......................... 0.00007% trickfear..................... 0.00007% trickhail..................... 0.00004% Stalliness (mean: -0.201) -2.0|# |#### -1.5|######## |############## -1.0|################## |####################### -0.5|############################## |########################## 0.0|##################### |################# +0.5|########### |####### +1.0|##### |### +1.5|### |## +2.0|## |## +2.5|## |# +3.0|# | +3.5| more negative = more offensive, more positive = more stall one # = 0.50%