weatherless...................85.61677% balance.......................35.10228% offense.......................31.40035% hyperoffense..................20.12079% stall.........................10.90655% sun........................... 6.60635% sand.......................... 6.14997% semistall..................... 2.47003% sunoffense.................... 2.33750% voltturn...................... 1.98958% trickroom..................... 1.71173% hail.......................... 1.41474% sunstall...................... 1.35131% rain.......................... 0.25611% choice........................ 0.14321% rainoffense................... 0.13979% sandoffense................... 0.13410% sandstall..................... 0.10569% tricksun...................... 0.06973% monotype...................... 0.06727% hailoffense................... 0.04799% multiweather.................. 0.04370% monoice....................... 0.02323% monorock...................... 0.01277% monobug....................... 0.00769% mononormal.................... 0.00424% monoelectric.................. 0.00413% monoghost..................... 0.00403% monofire...................... 0.00397% trickhail..................... 0.00328% monofighting.................. 0.00208% monowater..................... 0.00193% hailstall..................... 0.00165% monoflying.................... 0.00157% rainstall..................... 0.00149% monoground.................... 0.00066% tailwind...................... 0.00048% monopsychic................... 0.00046% monodragon.................... 0.00044% tricksand..................... 0.00033% gravity....................... 0.00021% monograss..................... 0.00013% monodark...................... 0.00006% monosteel..................... 0.00004% monofairy..................... 0.00000% monopoison.................... 0.00000% trickrain..................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.013) |##### -2.0|# |############## -1.5|########### |################ -1.0|############# |################## -0.5|############### |############################ 0.0|############################ |############################## +0.5|#################### |######################## +1.0|##### |### +1.5|### |# +2.0|### |# +2.5|# |################## +3.0|# more negative = more offensive, more positive = more stall one # = 0.38%