weatherless...................87.18143% offense.......................47.70059% balance.......................34.49885% hyperoffense..................11.99206% sun........................... 4.88933% sand.......................... 4.23594% semistall..................... 3.77820% hail.......................... 2.31823% stall......................... 2.03030% voltturn...................... 2.00298% trickroom..................... 1.93248% rain.......................... 1.59582% monotype...................... 1.50870% sunoffense.................... 0.77853% choice........................ 0.58620% mononormal.................... 0.35143% multiweather.................. 0.21595% rainoffense................... 0.20857% sandoffense................... 0.19712% monobug....................... 0.17534% hailoffense................... 0.16612% monoice....................... 0.14987% monopoison.................... 0.14028% monofighting.................. 0.10115% monopsychic................... 0.09893% tricksun...................... 0.08638% monorock...................... 0.07678% monoflying.................... 0.07567% monowater..................... 0.07272% sandstall..................... 0.07125% monofire...................... 0.06903% monodragon.................... 0.06608% monoelectric.................. 0.06275% monograss..................... 0.06239% monodark...................... 0.04208% hailstall..................... 0.03433% tailwind...................... 0.03212% monoghost..................... 0.02769% trickhail..................... 0.02547% sunstall...................... 0.02399% tricksand..................... 0.02252% monosteel..................... 0.02104% gravity....................... 0.01846% dragmag....................... 0.01661% monofairy..................... 0.01661% monoground.................... 0.01550% rainstall..................... 0.00886% swagplay...................... 0.00591% trapper....................... 0.00406% trickrain..................... 0.00295% Stalliness (mean: -0.150) -2.0|## |## -1.5|##### |########## -1.0|################ |###################### -0.5|########################## |############################## 0.0|############################## |########################## +0.5|################## |############ +1.0|####### |### +1.5|## |# +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.47%