weatherless...................87.17985% offense.......................46.05323% balance.......................34.93249% hyperoffense..................12.49498% sand.......................... 5.19102% sun........................... 4.59892% semistall..................... 4.08447% stall......................... 2.43483% voltturn...................... 2.13822% hail.......................... 2.01344% trickroom..................... 1.95391% rain.......................... 1.17503% sunoffense.................... 0.89408% monotype...................... 0.80551% choice........................ 0.64121% sandoffense................... 0.24586% hailoffense................... 0.19049% mononormal.................... 0.18344% rainoffense................... 0.15856% multiweather.................. 0.15380% monobug....................... 0.11826% monoice....................... 0.11033% sandstall..................... 0.09469% tricksun...................... 0.09372% monofighting.................. 0.07217% monopsychic................... 0.04788% monoflying.................... 0.04605% monowater..................... 0.04145% monopoison.................... 0.04042% monorock...................... 0.03957% hailstall..................... 0.03914% tailwind...................... 0.03336% sunstall...................... 0.02845% monoelectric.................. 0.02769% monodark...................... 0.02660% monodragon.................... 0.02411% trickhail..................... 0.02353% tricksand..................... 0.02272% monograss..................... 0.02215% dragmag....................... 0.01803% monofire...................... 0.01503% gravity....................... 0.01461% monosteel..................... 0.01208% monoghost..................... 0.01121% monofairy..................... 0.00695% monoground.................... 0.00650% swagplay...................... 0.00313% trickrain..................... 0.00293% rainstall..................... 0.00280% trapper....................... 0.00280% Stalliness (mean: -0.134) -2.0|## |### -1.5|###### |########## -1.0|################ |##################### -0.5|########################## |############################# 0.0|############################## |########################## +0.5|################### |############# +1.0|####### |### +1.5|## |# +2.0|# |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.46%