weatherless...................87.78225% offense.......................43.28868% balance.......................33.93848% hyperoffense..................13.82294% sand.......................... 5.92541% semistall..................... 5.09500% sun........................... 4.23937% stall......................... 3.85490% voltturn...................... 1.88158% trickroom..................... 1.59870% hail.......................... 1.45991% sunoffense.................... 1.31936% rain.......................... 0.64651% choice........................ 0.55041% sandoffense................... 0.40683% monotype...................... 0.32793% rainoffense................... 0.12781% monoice....................... 0.11721% sandstall..................... 0.09557% tricksun...................... 0.07692% hailoffense................... 0.06452% monobug....................... 0.05857% mononormal.................... 0.05359% multiweather.................. 0.04901% sunstall...................... 0.02576% tailwind...................... 0.02456% monodark...................... 0.01846% hailstall..................... 0.01722% monofighting.................. 0.01634% monoflying.................... 0.01409% gravity....................... 0.01369% monowater..................... 0.01262% tricksand..................... 0.01177% monorock...................... 0.01037% trickhail..................... 0.00831% monodragon.................... 0.00752% monopsychic................... 0.00601% monograss..................... 0.00499% dragmag....................... 0.00496% monoelectric.................. 0.00485% monoghost..................... 0.00288% monopoison.................... 0.00264% monofire...................... 0.00254% monosteel..................... 0.00233% trickrain..................... 0.00200% rainstall..................... 0.00116% swagplay...................... 0.00103% monofairy..................... 0.00043% monoground.................... 0.00035% trapper....................... 0.00014% Stalliness (mean: -0.101) -2.0|## |#### -1.5|####### |############ -1.0|################ |##################### -0.5|######################### |############################# 0.0|############################## |########################## +0.5|#################### |############# +1.0|######### |#### +1.5|### |## +2.0|# |## +2.5|## |# more negative = more offensive, more positive = more stall one # = 0.44%