weatherless...................90.48722% offense.......................39.78238% balance.......................30.86137% hyperoffense..................14.35909% stall......................... 8.75905% semistall..................... 6.23812% sand.......................... 5.69370% sun........................... 2.36276% voltturn...................... 1.94151% trickroom..................... 1.23465% hail.......................... 1.11648% sunoffense.................... 0.68873% choice........................ 0.64185% sandoffense................... 0.44161% rain.......................... 0.38179% monotype...................... 0.24949% monoice....................... 0.11647% rainoffense................... 0.11159% sandstall..................... 0.06047% tricksun...................... 0.05477% monobug....................... 0.04746% mononormal.................... 0.03215% multiweather.................. 0.02522% hailoffense................... 0.02391% hailstall..................... 0.02234% monodark...................... 0.01517% tailwind...................... 0.01512% monofighting.................. 0.01187% monowater..................... 0.01135% sunstall...................... 0.00825% monodragon.................... 0.00659% gravity....................... 0.00641% monorock...................... 0.00528% tricksand..................... 0.00433% monoflying.................... 0.00332% trickhail..................... 0.00251% rainstall..................... 0.00166% trickrain..................... 0.00163% monofire...................... 0.00143% dragmag....................... 0.00128% monoghost..................... 0.00103% monoelectric.................. 0.00091% monopsychic................... 0.00071% monosteel..................... 0.00049% monopoison.................... 0.00049% monograss..................... 0.00028% swagplay...................... 0.00026% trapper....................... 0.00003% monoground.................... 0.00002% monofairy..................... 0.00002% Stalliness (mean: 0.033) -2.0|# |###### -1.5|######## |############# -1.0|################ |###################### -0.5|######################## |############################## 0.0|############################# |###################### +0.5|###################### |############ +1.0|############ |### +1.5|##### |### +2.0|### |### +2.5|######## |# more negative = more offensive, more positive = more stall one # = 0.41%