offense.......................52.93616% weatherless...................46.50065% sun...........................41.89278% balance.......................24.32555% rain..........................20.12899% hyperoffense..................17.10602% multiweather..................12.89075% sunoffense.................... 5.59603% semistall..................... 3.53492% sand.......................... 3.36180% monotype...................... 3.02365% stall......................... 2.09735% batonpass..................... 1.39543% rainoffense................... 1.32682% hail.......................... 1.17224% dragmag....................... 0.96490% sunstall...................... 0.62860% voltturn...................... 0.54482% monodragon.................... 0.37170% choice........................ 0.34624% monoghost..................... 0.27747% monobug....................... 0.27241% monopsychic................... 0.26702% sandoffense................... 0.26162% mononormal.................... 0.25589% monoflying.................... 0.25302% monowater..................... 0.25218% monosteel..................... 0.23381% monofairy..................... 0.18104% monofighting.................. 0.16806% hailoffense................... 0.15188% monofire...................... 0.14716% trapper....................... 0.13671% monodark...................... 0.13182% trickroom..................... 0.11800% monoice....................... 0.10755% monograss..................... 0.09946% monorock...................... 0.09491% rainstall..................... 0.08631% monoground.................... 0.08361% monopoison.................... 0.07670% monoelectric.................. 0.06524% tricksun...................... 0.05512% sandstall..................... 0.04417% tailwind...................... 0.03473% trickrain..................... 0.03355% hailstall..................... 0.01028% tricksand..................... 0.00910% gravity....................... 0.00708% fear.......................... 0.00202% sandfear...................... 0.00202% allweather.................... 0.00185% Stalliness (mean: -0.305) |# -2.0|# |### -1.5|######## |############# -1.0|##################### |########################## -0.5|############################## |############################# 0.0|######################## |################# +0.5|########### |######## +1.0|###### |### +1.5|## |# +2.0|# |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.48%