sun...........................53.97220% offense.......................49.29437% weatherless...................34.80143% balance.......................24.78881% rain..........................23.14222% hyperoffense..................18.73917% multiweather..................15.13358% sunoffense.................... 7.99365% semistall..................... 4.40897% stall......................... 2.76868% sand.......................... 2.53658% monotype...................... 1.77499% rainoffense................... 1.55561% batonpass..................... 1.14698% dragmag....................... 1.05903% sunstall...................... 1.00659% hail.......................... 0.81275% voltturn...................... 0.48611% monodragon.................... 0.22223% sandoffense................... 0.20035% choice........................ 0.17996% monobug....................... 0.17547% monosteel..................... 0.16999% monoghost..................... 0.16741% monopsychic................... 0.15958% monoflying.................... 0.15091% trickroom..................... 0.14517% monowater..................... 0.12668% hailoffense................... 0.11840% trapper....................... 0.11349% monofairy..................... 0.11049% mononormal.................... 0.10872% rainstall..................... 0.10418% tricksun...................... 0.08685% monofighting.................. 0.07768% monograss..................... 0.06853% monofire...................... 0.06453% monodark...................... 0.06169% monopoison.................... 0.05944% trickrain..................... 0.05450% monoice....................... 0.05398% sandstall..................... 0.04896% monoground.................... 0.04623% tailwind...................... 0.04059% monorock...................... 0.03844% monoelectric.................. 0.03283% tricksand..................... 0.01276% hailstall..................... 0.00915% gravity....................... 0.00760% allweather.................... 0.00085% fear.......................... 0.00082% sandfear...................... 0.00082% Stalliness (mean: -0.283) |# -2.0|# |#### -1.5|########### |################ -1.0|######################## |############################ -0.5|############################## |############################ 0.0|######################### |################## +0.5|############# |########## +1.0|####### |#### +1.5|### |## +2.0|# |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.44%