sun...........................70.62058% offense.......................45.09202% balance.......................25.70139% rain..........................22.71153% weatherless...................21.07676% hyperoffense..................18.65177% multiweather..................16.20678% sunoffense....................11.24898% semistall..................... 6.13720% stall......................... 4.41762% sunstall...................... 1.85705% sand.......................... 1.60813% rainoffense................... 1.20047% dragmag....................... 1.08091% batonpass..................... 0.67892% monotype...................... 0.53051% voltturn...................... 0.30400% hail.......................... 0.27111% trickroom..................... 0.24958% tricksun...................... 0.18150% rainstall..................... 0.16027% trickrain..................... 0.12335% monodragon.................... 0.07881% choice........................ 0.07713% sandoffense................... 0.06454% monopsychic................... 0.06096% hailoffense................... 0.05873% monosteel..................... 0.05744% monoghost..................... 0.05636% monobug....................... 0.04835% trapper....................... 0.04164% sandstall..................... 0.04021% monoflying.................... 0.03950% monowater..................... 0.03771% monofairy..................... 0.02903% mononormal.................... 0.02241% tailwind...................... 0.02193% monograss..................... 0.01944% monopoison.................... 0.01886% monofighting.................. 0.01704% monodark...................... 0.01543% tricksand..................... 0.01407% monoground.................... 0.01385% monofire...................... 0.01131% gravity....................... 0.01084% monoice....................... 0.00813% monoelectric.................. 0.00564% hailstall..................... 0.00486% monorock...................... 0.00458% fear.......................... 0.00008% sandfear...................... 0.00008% allweather.................... 0.00004% Stalliness (mean: -0.191) | -2.0|# |#### -1.5|########### |################## -1.0|########################## |############################# -0.5|############################## |############################ 0.0|########################## |#################### +0.5|############### |############# +1.0|########## |###### +1.5|#### |### +2.0|## |## +2.5|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.40%