sun...........................78.74061% offense.......................42.13654% balance.......................25.11733% hyperoffense..................18.34753% rain..........................16.55130% weatherless...................16.11580% sunoffense....................14.19716% multiweather..................13.14834% semistall..................... 7.50783% stall......................... 6.89078% sunstall...................... 2.87180% sand.......................... 1.74787% dragmag....................... 1.17365% rainoffense................... 0.55185% batonpass..................... 0.50380% trickroom..................... 0.31532% tricksun...................... 0.25527% trickrain..................... 0.20380% monotype...................... 0.19386% rainstall..................... 0.17844% voltturn...................... 0.14372% hail.......................... 0.08499% monosteel..................... 0.05806% sandstall..................... 0.05692% monodragon.................... 0.02908% tailwind...................... 0.02533% gravity....................... 0.02311% sandoffense................... 0.02098% choice........................ 0.01912% monopsychic................... 0.01832% hailoffense................... 0.01561% monoghost..................... 0.01547% monowater..................... 0.01345% monobug....................... 0.01184% tricksand..................... 0.00983% monoflying.................... 0.00920% trapper....................... 0.00852% monofairy..................... 0.00764% monoground.................... 0.00660% monodark...................... 0.00479% mononormal.................... 0.00444% monograss..................... 0.00422% monopoison.................... 0.00410% monofire...................... 0.00276% monofighting.................. 0.00230% monoelectric.................. 0.00190% monoice....................... 0.00108% hailstall..................... 0.00106% monorock...................... 0.00097% fear.......................... 0.00000% sandfear...................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.089) | -2.0|# |#### -1.5|######### |#################### -1.0|########################## |########################## -0.5|############################## |############################# 0.0|######################## |##################### +0.5|############## |############### +1.0|############ |####### +1.5|###### |#### +2.0|## |### +2.5|### |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.38%