weatherless...................84.30080% offense.......................48.81388% balance.......................33.70848% hyperoffense..................12.19462% sand.......................... 8.21736% voltturn...................... 6.31158% hail.......................... 5.28839% semistall..................... 3.21863% stall......................... 2.06440% sun........................... 1.53391% hailoffense................... 1.04182% rain.......................... 0.98133% choice........................ 0.80323% monotype...................... 0.67676% trickroom..................... 0.53547% dragmag....................... 0.33538% multiweather.................. 0.31750% sunoffense.................... 0.21632% sandstall..................... 0.20550% monowater..................... 0.18248% rainoffense................... 0.14664% monoice....................... 0.06989% monoghost..................... 0.06957% mononormal.................... 0.05538% sandoffense................... 0.05288% monobug....................... 0.04529% monofighting.................. 0.04124% monodark...................... 0.03523% monoflying.................... 0.03440% tailwind...................... 0.03238% monopoison.................... 0.02745% monorock...................... 0.02596% hailstall..................... 0.02513% monofairy..................... 0.01910% monosteel..................... 0.01881% monodragon.................... 0.01630% monoelectric.................. 0.01543% monograss..................... 0.01438% rainstall..................... 0.01436% monopsychic................... 0.01232% monofire...................... 0.01073% monoground.................... 0.00840% gravity....................... 0.00724% tricksand..................... 0.00674% trickhail..................... 0.00563% trapper....................... 0.00429% tricksun...................... 0.00290% sunstall...................... 0.00133% trickrain..................... 0.00118% fear.......................... 0.00010% Stalliness (mean: -0.170) -2.0|# |### -1.5|##### |######### -1.0|############### |##################### -0.5|########################### |############################## 0.0|############################# |########################## +0.5|################## |########## +1.0|##### |### +1.5|## |# +2.0|# | +2.5| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.48%