weatherless...................76.94562% offense.......................44.78209% balance.......................34.10520% sand..........................12.23856% hyperoffense..................11.80322% sun........................... 8.05000% semistall..................... 6.07185% monotype...................... 3.87665% voltturn...................... 3.83561% rain.......................... 3.57173% stall......................... 3.23763% multiweather.................. 1.59602% sandoffense................... 0.90958% hail.......................... 0.81260% dragmag....................... 0.66090% sunoffense.................... 0.59949% choice........................ 0.41648% trickroom..................... 0.40858% mononormal.................... 0.35568% monowater..................... 0.34960% monofighting.................. 0.34170% monoflying.................... 0.33988% monoice....................... 0.32407% monopsychic................... 0.32285% monobug....................... 0.29640% sandstall..................... 0.29519% monofire...................... 0.26327% rainoffense................... 0.24168% monodark...................... 0.23986% monoground.................... 0.17784% monograss..................... 0.16811% monoghost..................... 0.16051% monopoison.................... 0.15535% monosteel..................... 0.15443% monodragon.................... 0.12920% monorock...................... 0.11583% monoelectric.................. 0.11400% sunstall...................... 0.10701% monofairy..................... 0.06110% tricksand..................... 0.05685% rainstall..................... 0.04834% hailoffense................... 0.03891% tailwind...................... 0.02766% hailstall..................... 0.02037% trickhail..................... 0.01064% trapper....................... 0.00760% allweather.................... 0.00395% trickrain..................... 0.00152% gravity....................... 0.00122% tricksun...................... 0.00122% Stalliness (mean: -0.076) -2.0|## |### -1.5|##### |########## -1.0|############### |##################### -0.5|########################## |############################## 0.0|############################## |######################### +0.5|################### |############## +1.0|######### |###### +1.5|#### |## +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.44%