weatherless...................77.50050% offense.......................41.24981% balance.......................36.61319% sand..........................13.36625% hyperoffense..................11.27264% semistall..................... 7.04488% sun........................... 6.79744% voltturn...................... 5.69206% stall......................... 3.81948% rain.......................... 3.44459% monotype...................... 2.70276% multiweather.................. 1.64682% sandoffense................... 0.91820% dragmag....................... 0.85217% hail.......................... 0.56572% choice........................ 0.46146% sunoffense.................... 0.43151% trickroom..................... 0.42768% sandstall..................... 0.35848% monoice....................... 0.28602% monodark...................... 0.25234% monofighting.................. 0.24810% monobug....................... 0.22986% monoflying.................... 0.20925% monowater..................... 0.20636% mononormal.................... 0.19722% rainoffense................... 0.18275% monofire...................... 0.18153% monopsychic................... 0.17485% monosteel..................... 0.13745% monograss..................... 0.11031% sunstall...................... 0.10118% monoground.................... 0.10098% monopoison.................... 0.09275% monoghost..................... 0.09171% rainstall..................... 0.07498% monodragon.................... 0.07388% monoelectric.................. 0.06561% monorock...................... 0.05896% tricksand..................... 0.04328% tailwind...................... 0.03622% hailstall..................... 0.02339% monofairy..................... 0.02059% hailoffense................... 0.00843% trapper....................... 0.00637% allweather.................... 0.00625% trickhail..................... 0.00601% gravity....................... 0.00199% trickrain..................... 0.00145% tricksun...................... 0.00071% Stalliness (mean: -0.014) -2.0|## |#### -1.5|##### |######### -1.0|############# |################### -0.5|####################### |############################# 0.0|############################## |########################## +0.5|#################### |################ +1.0|########## |####### +1.5|#### |## +2.0|## |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.44%