weatherless...................78.37959% offense.......................38.11451% balance.......................36.73281% sand..........................15.67527% hyperoffense.................. 9.71641% voltturn...................... 9.71084% semistall..................... 8.44688% stall......................... 6.98939% sun........................... 4.26708% rain.......................... 3.42448% multiweather.................. 2.03307% dragmag....................... 1.33307% monotype...................... 0.86249% choice........................ 0.48248% sandstall..................... 0.44738% sandoffense................... 0.34104% trickroom..................... 0.32371% monofighting.................. 0.31340% hail.......................... 0.31290% monobug....................... 0.16008% monoflying.................... 0.12413% sunstall...................... 0.11267% rainoffense................... 0.07983% sunoffense.................... 0.07514% hailstall..................... 0.07304% mononormal.................... 0.04826% monosteel..................... 0.02782% monoground.................... 0.02748% monowater..................... 0.02733% monopsychic................... 0.02605% monograss..................... 0.02145% monoelectric.................. 0.01860% monopoison.................... 0.01830% rainstall..................... 0.01716% tailwind...................... 0.01208% monodragon.................... 0.01166% monofire...................... 0.01163% monoghost..................... 0.01073% monoice....................... 0.01052% allweather.................... 0.00801% tricksand..................... 0.00410% monodark...................... 0.00403% trickhail..................... 0.00349% monorock...................... 0.00252% monofairy..................... 0.00110% trapper....................... 0.00078% hailoffense................... 0.00023% trickrain..................... 0.00014% tricksun...................... 0.00011% gravity....................... 0.00001% Stalliness (mean: 0.116) -2.0|## |### -1.5|#### |####### -1.0|########### |############# -0.5|################ |############################## 0.0|############################## |######################### +0.5|#################### |########## +1.0|########### |####### +1.5|###### |### +2.0|### |## +2.5|## |# +3.0| more negative = more offensive, more positive = more stall one # = 0.48%