weatherless...................82.12304% offense.......................42.64894% balance.......................32.20964% sand..........................15.24449% stall.........................10.47838% semistall..................... 9.97638% voltturn...................... 8.13074% hyperoffense.................. 4.68666% sun........................... 2.51179% multiweather.................. 1.47584% rain.......................... 1.23947% dragmag....................... 1.02975% sandstall..................... 0.79762% trickroom..................... 0.50508% hail.......................... 0.35922% choice........................ 0.28051% hailstall..................... 0.19332% sandoffense................... 0.16883% monotype...................... 0.14396% sunstall...................... 0.08221% rainoffense................... 0.07932% monofighting.................. 0.05900% sunoffense.................... 0.04025% monoflying.................... 0.01475% monobug....................... 0.01261% mononormal.................... 0.01191% monoground.................... 0.01109% monopoison.................... 0.00811% monowater..................... 0.00591% monograss..................... 0.00558% monosteel..................... 0.00375% monoghost..................... 0.00273% monoice....................... 0.00232% monodragon.................... 0.00193% monofire...................... 0.00181% monopsychic................... 0.00138% monoelectric.................. 0.00100% rainstall..................... 0.00082% allweather.................... 0.00049% tailwind...................... 0.00035% tricksand..................... 0.00029% monorock...................... 0.00027% monodark...................... 0.00015% monofairy..................... 0.00014% trickhail..................... 0.00008% trapper....................... 0.00005% tricksun...................... 0.00001% hailoffense................... 0.00001% trickrain..................... 0.00000% gravity....................... 0.00000% Stalliness (mean: 0.264) -2.0| |## -1.5|# |### -1.0|####### |###### -0.5|############# |############################## 0.0|################ |################## +0.5|########## |######## +1.0|##### |##### +1.5|######## |####### +2.0|#### |## +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.68%