offense.......................50.03793% weatherless...................46.32043% sun...........................40.43198% rain..........................21.85858% balance.......................21.80055% hyperoffense..................21.40227% multiweather..................13.52294% sunoffense.................... 7.02149% sand.......................... 4.82190% stall......................... 3.86126% monotype...................... 3.01781% semistall..................... 2.89799% rainoffense................... 1.61625% sunstall...................... 1.52490% dragmag....................... 0.98419% batonpass..................... 0.78146% sandoffense................... 0.75281% voltturn...................... 0.47007% monobug....................... 0.36879% monoghost..................... 0.33565% monowater..................... 0.31673% mononormal.................... 0.31521% hail.......................... 0.26331% monoflying.................... 0.23315% monofairy..................... 0.22501% monofighting.................. 0.21695% monopsychic................... 0.21052% monodragon.................... 0.19963% monofire...................... 0.18772% choice........................ 0.18735% trickroom..................... 0.17228% monodark...................... 0.16919% monosteel..................... 0.13099% rainstall..................... 0.13047% trapper....................... 0.09386% monograss..................... 0.08051% sandstall..................... 0.07203% tailwind...................... 0.04820% monorock...................... 0.04451% monoice....................... 0.04361% hailoffense................... 0.03053% monoelectric.................. 0.02962% monoground.................... 0.02684% tricksun...................... 0.02481% monopoison.................... 0.01247% gravity....................... 0.00921% allweather.................... 0.00172% Stalliness (mean: -0.341) -3.0| | -2.0|# |############# -1.0|##################### |############################## 0.0|######################## |########### +1.0|##### |## +2.0|## |# more negative = more offensive, more positive = more stall one # = 0.90%