sun...........................79.38307% balance.......................26.80503% offense.......................25.09227% stall.........................21.13131% rain..........................20.64213% hyperoffense..................20.31841% sunoffense....................16.11469% multiweather..................15.50811% weatherless...................14.59518% sunstall...................... 9.11932% semistall..................... 6.65298% sand.......................... 0.88327% rainstall..................... 0.83980% dragmag....................... 0.57510% rainoffense................... 0.53405% batonpass..................... 0.14794% monotype...................... 0.10386% voltturn...................... 0.06178% sandoffense................... 0.05716% tailwind...................... 0.03581% trickroom..................... 0.03546% choice........................ 0.03543% monodragon.................... 0.02952% monoflying.................... 0.02353% sandstall..................... 0.01616% monodark...................... 0.01531% monofire...................... 0.01172% hail.......................... 0.01111% trapper....................... 0.01111% monobug....................... 0.00778% monoghost..................... 0.00714% monoelectric.................. 0.00278% tricksun...................... 0.00266% monofairy..................... 0.00169% mononormal.................... 0.00151% monopsychic................... 0.00115% monograss..................... 0.00092% monosteel..................... 0.00079% hailoffense................... 0.00054% monofighting.................. 0.00031% monoground.................... 0.00020% monowater..................... 0.00017% monorock...................... 0.00001% monoice....................... 0.00000% monopoison.................... 0.00000% gravity....................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.195) -3.0| | -2.0|## |######################### -1.0|################# |##################### 0.0|############################## |##################### +1.0|############# |############ +2.0|#################### |#### more negative = more offensive, more positive = more stall one # = 0.60%