offense.......................52.10291% weatherless...................46.39912% sun...........................42.66761% rain..........................26.39600% balance.......................24.56383% multiweather..................17.48721% hyperoffense..................15.78021% sunoffense.................... 4.12224% stall......................... 3.92591% semistall..................... 3.62714% sunstall...................... 2.16085% sand.......................... 1.96495% batonpass..................... 1.86224% rainoffense................... 1.56959% monotype...................... 1.35766% voltturn...................... 0.78759% swagplay...................... 0.71185% monosteel..................... 0.31786% monoflying.................... 0.27884% monofire...................... 0.27657% monodark...................... 0.21217% mononormal.................... 0.18760% monofairy..................... 0.18614% choice........................ 0.15149% monowater..................... 0.09520% hail.......................... 0.09427% sandoffense................... 0.08615% monoghost..................... 0.06585% dragmag....................... 0.05854% monofighting.................. 0.05221% monodragon.................... 0.03877% monopsychic................... 0.03508% monorock...................... 0.02494% trapper....................... 0.02064% monograss..................... 0.02047% monoground.................... 0.01956% monoelectric.................. 0.01430% trickroom..................... 0.01231% monobug....................... 0.01168% monopoison.................... 0.01075% sandstall..................... 0.00401% rainstall..................... 0.00393% monoice....................... 0.00349% tailwind...................... 0.00226% hailstall..................... 0.00094% hailoffense................... 0.00002% trickhail..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.257) | -2.0|### |###### -1.0|############################## |############ 0.0|################### |################# +1.0|### |### +2.0|# |## +3.0| more negative = more offensive, more positive = more stall one # = 1.04%