weatherless...................97.58192% hyperoffense..................72.58535% offense.......................21.81902% balance....................... 5.59563% sand.......................... 2.25038% hail.......................... 0.16770% voltturn...................... 0.05850% monoelectric.................. 0.05189% monotype...................... 0.05189% dragmag....................... 0.00000% sandoffense................... 0.00000% sun........................... 0.00000% batonpass..................... 0.00000% monofire...................... 0.00000% multiweather.................. 0.00000% stall......................... 0.00000% semistall..................... 0.00000% rain.......................... 0.00000% monofighting.................. 0.00000% monograss..................... 0.00000% monoghost..................... 0.00000% Stalliness (mean: -0.845) -1.5| |# -1.0|############################## |## -0.5|#### |### 0.0|# |## +0.5|# | +1.0| | +1.5| | more negative = more offensive, more positive = more stall one # = 2.36%