weatherless...................51.51530% offense.......................46.21808% balance.......................39.76139% rain..........................19.99221% sand..........................19.22530% sun...........................11.01606% hyperoffense.................. 7.38245% semistall..................... 6.63807% tailwind...................... 2.79742% multiweather.................. 2.66733% monotype...................... 1.07555% hail.......................... 0.91846% monowater..................... 0.77622% trickroom..................... 0.46314% monograss..................... 0.29535% voltturn...................... 0.13431% sunoffense.................... 0.07010% monofighting.................. 0.00398% sandoffense................... 0.00000% dragmag....................... 0.00000% batonpass..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% stall......................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.134) -1.5| |## -1.0|########## |################# -0.5|########################### |####### 0.0|############################## |####### +0.5|############ |##### +1.0|# |######## +1.5| more negative = more offensive, more positive = more stall one # = 0.80%