weatherless...................69.25360% offense.......................53.18420% balance.......................34.35289% sun...........................13.69550% sand.......................... 9.97489% rain.......................... 7.28144% hyperoffense.................. 5.98037% semistall..................... 5.78635% trickroom..................... 5.62657% monotype...................... 3.70920% multiweather.................. 2.03150% hail.......................... 1.94020% tailwind...................... 1.60922% sunoffense.................... 1.10705% monofire...................... 0.86738% stall......................... 0.69619% trickhail..................... 0.55923% monowater..................... 0.49076% sandoffense................... 0.44510% monograss..................... 0.44510% voltturn...................... 0.42228% tricksun...................... 0.37663% choice........................ 0.37663% dragmag....................... 0.30815% sandstall..................... 0.27391% rainoffense................... 0.26250% monobug....................... 0.25108% batonpass..................... 0.22826% monoflying.................... 0.20543% monopsychic................... 0.19402% monosteel..................... 0.19402% monopoison.................... 0.17119% monodragon.................... 0.15978% monoghost..................... 0.14837% tricksand..................... 0.13696% monoelectric.................. 0.13696% mononormal.................... 0.12554% monofairy..................... 0.10272% monoice....................... 0.09130% sunstall...................... 0.07989% monodark...................... 0.06848% monorock...................... 0.02283% trapper....................... 0.02283% monoground.................... 0.02283% hailoffense................... 0.02283% gravity....................... 0.01141% monofighting.................. 0.01141% rainstall..................... 0.01141% Stalliness (mean: -0.090) |# -1.5|# |###### -1.0|######### |######################### -0.5|############################## |############################ 0.0|######################## |################## +0.5|##################### |########### +1.0|######## |#### +1.5|### |# +2.0|# more negative = more offensive, more positive = more stall one # = 0.53%