weatherless...................66.11126% offense.......................53.66119% balance.......................33.51094% sun...........................14.21442% sand..........................12.01919% rain.......................... 8.00736% trickroom..................... 7.15094% semistall..................... 6.22204% hyperoffense.................. 5.79977% monotype...................... 3.88775% tailwind...................... 2.34154% multiweather.................. 2.19161% hail.......................... 1.89340% monofire...................... 1.28543% sunoffense.................... 0.96069% stall......................... 0.80606% trickhail..................... 0.65594% sandoffense................... 0.63852% tricksun...................... 0.56555% voltturn...................... 0.45123% monowater..................... 0.43930% sandstall..................... 0.37068% monograss..................... 0.36791% choice........................ 0.34392% monobug....................... 0.26655% batonpass..................... 0.23601% tricksand..................... 0.21431% monoflying.................... 0.21048% dragmag....................... 0.19958% rainoffense................... 0.19519% monodragon.................... 0.19462% monosteel..................... 0.16562% mononormal.................... 0.14877% monoghost..................... 0.14753% monopoison.................... 0.14473% monopsychic................... 0.13769% monoelectric.................. 0.13525% monodark...................... 0.08766% sunstall...................... 0.08079% monoice....................... 0.06796% monofairy..................... 0.04822% monoground.................... 0.02296% trapper....................... 0.02196% hailoffense................... 0.01809% gravity....................... 0.01647% monorock...................... 0.01610% rainstall..................... 0.00258% monofighting.................. 0.00099% Stalliness (mean: -0.092) |# -1.5|# |###### -1.0|######## |######################## -0.5|############################## |####################### 0.0|################### |############## +0.5|##################### |########## +1.0|####### |### +1.5|#### | +2.0|# more negative = more offensive, more positive = more stall one # = 0.58%