weatherless...................60.27161% offense.......................55.69727% balance.......................29.04910% sun...........................21.38511% trickroom.....................14.83151% sand.......................... 9.82322% semistall..................... 8.39715% hyperoffense.................. 6.62536% monotype...................... 6.34405% rain.......................... 5.99416% monofire...................... 5.91447% hail.......................... 3.77639% tailwind...................... 3.52836% sandoffense................... 1.97973% sunoffense.................... 1.30335% multiweather.................. 1.24836% tricksun...................... 0.91191% trickhail..................... 0.65517% voltturn...................... 0.42528% dragmag....................... 0.24305% stall......................... 0.23112% sandstall..................... 0.21087% tricksand..................... 0.14886% choice........................ 0.10819% mononormal.................... 0.09890% batonpass..................... 0.09645% monoelectric.................. 0.06988% monobug....................... 0.05560% monopoison.................... 0.04515% monowater..................... 0.04094% monodark...................... 0.04066% rainoffense................... 0.03354% monoghost..................... 0.02498% monoflying.................... 0.02310% gravity....................... 0.01301% monograss..................... 0.01208% trapper....................... 0.00833% monodragon.................... 0.00630% monosteel..................... 0.00518% sunstall...................... 0.00423% monoground.................... 0.00358% monofairy..................... 0.00150% monoice....................... 0.00130% monopsychic................... 0.00043% rainstall..................... 0.00007% monofighting.................. 0.00000% monorock...................... 0.00000% hailoffense................... 0.00000% Stalliness (mean: -0.134) | -1.5| |###### -1.0|###### |############### -0.5|############################## |############ 0.0|######## |####### +0.5|############ |####### +1.0|###### |# +1.5|##### | +2.0| more negative = more offensive, more positive = more stall one # = 0.87%