weatherless...................80.48480% offense.......................59.95095% balance.......................29.36214% trickroom.....................13.92420% hail..........................10.89966% semistall.....................10.42000% sand.......................... 4.05607% sun........................... 2.74648% rain.......................... 2.03778% tricksun...................... 0.36324% trickhail..................... 0.31962% hyperoffense.................. 0.24636% voltturn...................... 0.24550% multiweather.................. 0.22469% dragmag....................... 0.19238% tailwind...................... 0.14236% sandoffense................... 0.09125% monotype...................... 0.08555% monoelectric.................. 0.06121% sunoffense.................... 0.05819% stall......................... 0.02056% sandstall..................... 0.02042% monofire...................... 0.01197% choice........................ 0.00972% monoflying.................... 0.00472% rainoffense................... 0.00416% tricksand..................... 0.00280% monowater..................... 0.00257% batonpass..................... 0.00234% gravity....................... 0.00152% monoghost..................... 0.00120% monodark...................... 0.00101% monobug....................... 0.00100% trapper....................... 0.00092% monopoison.................... 0.00087% monograss..................... 0.00059% monoground.................... 0.00026% mononormal.................... 0.00011% sunstall...................... 0.00009% monosteel..................... 0.00002% monoice....................... 0.00001% monofairy..................... 0.00001% monopsychic................... 0.00000% monodragon.................... 0.00000% rainstall..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% hailoffense................... 0.00000% Stalliness (mean: -0.024) | -1.5| | -1.0| |# -0.5|############################## |## 0.0|### |## +0.5|########## |## +1.0|### |# +1.5|## | +2.0| more negative = more offensive, more positive = more stall one # = 1.71%