weatherless...................53.37784% offense.......................42.40474% sand..........................41.15756% hyperoffense..................30.64455% balance.......................19.58296% sandoffense...................11.81795% semistall..................... 4.09717% rain.......................... 3.84635% stall......................... 3.27058% voltturn...................... 2.46363% rainoffense................... 2.27452% sandstall..................... 2.24176% hail.......................... 1.87073% dragmag....................... 0.89670% batonpass..................... 0.84279% trickroom..................... 0.83100% choice........................ 0.69434% multiweather.................. 0.62352% monotype...................... 0.43592% sun........................... 0.37103% hailoffense................... 0.19619% hailstall..................... 0.18877% tricksand..................... 0.17996% sunoffense.................... 0.09758% monoice....................... 0.09386% gravity....................... 0.06497% monofighting.................. 0.05830% mononormal.................... 0.05155% monowater..................... 0.03921% monosteel..................... 0.03893% monopsychic................... 0.03133% monograss..................... 0.02694% monopoison.................... 0.02570% monoelectric.................. 0.02560% monoflying.................... 0.02336% monoground.................... 0.02321% monobug....................... 0.01926% monorock...................... 0.00811% monofire...................... 0.00772% monodragon.................... 0.00449% trapper....................... 0.00394% monodark...................... 0.00337% monoghost..................... 0.00268% tailwind...................... 0.00148% monofairy..................... 0.00148% tricksun...................... 0.00012% Stalliness (mean: -0.456) -2.0|### |########## -1.5|############### |############################# -1.0|############################## |############################## -0.5|########################## |#################### 0.0|##################### |################ +0.5|######### |####### +1.0|####### |### +1.5|#### |## +2.0|## |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.42%