weatherless...................49.57359% sand..........................47.25962% offense.......................38.46521% hyperoffense..................30.75682% balance.......................21.60576% sandoffense...................13.90331% semistall..................... 5.43259% voltturn...................... 3.74230% stall......................... 3.73962% sandstall..................... 2.55959% rain.......................... 1.68305% hail.......................... 1.60399% dragmag....................... 1.08398% rainoffense................... 0.80098% trickroom..................... 0.67351% choice........................ 0.53729% tricksand..................... 0.25757% batonpass..................... 0.23484% multiweather.................. 0.19546% hailstall..................... 0.14674% hailoffense................... 0.14632% monotype...................... 0.12403% sun........................... 0.07522% gravity....................... 0.06372% monoice....................... 0.04675% monofighting.................. 0.04551% sunoffense.................... 0.02555% mononormal.................... 0.01137% monosteel..................... 0.00931% monowater..................... 0.00666% monograss..................... 0.00306% monoelectric.................. 0.00074% monopsychic................... 0.00038% monoground.................... 0.00026% monopoison.................... 0.00021% monobug....................... 0.00014% trapper....................... 0.00003% monoflying.................... 0.00000% monofire...................... 0.00000% monorock...................... 0.00000% tricksun...................... 0.00000% monodark...................... 0.00000% tailwind...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.400) -2.0|#### |######### -1.5|############## |############################## -1.0|########################## |############################## -0.5|####################### |################# 0.0|###################### |################# +0.5|######### |######## +1.0|######## |#### +1.5|##### |## +2.0|## |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.42%