sand..........................49.08504% weatherless...................48.48647% offense.......................33.05465% hyperoffense..................30.85646% balance.......................20.58109% sandoffense...................14.72490% semistall.....................10.29699% stall......................... 5.21082% voltturn...................... 3.30627% sandstall..................... 3.12163% hail.......................... 1.66752% dragmag....................... 1.46924% rain.......................... 0.83183% choice........................ 0.74693% rainoffense................... 0.45624% trickroom..................... 0.28380% hailstall..................... 0.20083% tricksand..................... 0.15740% batonpass..................... 0.11335% multiweather.................. 0.07710% hailoffense................... 0.06224% monotype...................... 0.01663% gravity....................... 0.01184% monoice....................... 0.00656% sun........................... 0.00626% monofighting.................. 0.00445% mononormal.................... 0.00411% monowater..................... 0.00090% monograss..................... 0.00045% monosteel..................... 0.00008% monoelectric.................. 0.00005% monoground.................... 0.00002% monopsychic................... 0.00002% monopoison.................... 0.00001% sunoffense.................... 0.00001% monobug....................... 0.00000% monofire...................... 0.00000% monoflying.................... 0.00000% trapper....................... 0.00000% monodark...................... 0.00000% tailwind...................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monodragon.................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.290) -2.0|## |########## -1.5|################## |############################## -1.0|########################### |########################### -0.5|##################### |################ 0.0|######################### |################# +0.5|########## |####### +1.0|############ |######## +1.5|########## |#### +2.0|## |## +2.5|## more negative = more offensive, more positive = more stall one # = 0.40%