weatherless...................57.21773% offense.......................47.76879% balance.......................27.62055% sand..........................20.51512% rain..........................17.08595% hyperoffense..................15.17670% semistall..................... 4.94909% stall......................... 4.48488% voltturn...................... 3.93082% sun........................... 3.55645% dragmag....................... 2.86014% rainstall..................... 2.57562% hail.......................... 2.20875% choice........................ 2.11890% monotype...................... 2.02905% rainoffense................... 1.10063% sandoffense................... 0.70380% multiweather.................. 0.57652% sandstall..................... 0.54657% monodragon.................... 0.54657% sunoffense.................... 0.49416% trickroom..................... 0.46421% sunstall...................... 0.42677% monofire...................... 0.26205% monowater..................... 0.20216% monobug....................... 0.11231% monopsychic................... 0.11231% trapper....................... 0.11231% monosteel..................... 0.10482% monofighting.................. 0.10482% monoghost..................... 0.10482% monoice....................... 0.09733% monodark...................... 0.09733% monoflying.................... 0.08236% monorock...................... 0.07487% hailoffense................... 0.07487% monograss..................... 0.05990% monoground.................... 0.05990% monoelectric.................. 0.05990% tricksand..................... 0.05241% hailstall..................... 0.04492% mononormal.................... 0.03744% monopoison.................... 0.02246% gravity....................... 0.01497% tailwind...................... 0.00749% monofairy..................... 0.00749% Stalliness (mean: -0.156) -2.0|### |### -1.5|####### |############# -1.0|################### |######################### -0.5|####################### |############################## 0.0|####################### |###################### +0.5|############## |########## +1.0|###### |#### +1.5|#### |## +2.0|# |## +2.5|# | +3.0|### more negative = more offensive, more positive = more stall one # = 0.46%