weatherless...................48.12643% offense.......................45.98709% balance.......................28.57079% sand..........................25.04442% rain..........................21.40615% hyperoffense..................14.74106% stall......................... 5.57340% semistall..................... 5.12767% voltturn...................... 4.59220% dragmag....................... 3.67267% rainstall..................... 3.52953% sun........................... 3.36037% hail.......................... 2.75338% choice........................ 2.31077% rainoffense................... 1.26157% monotype...................... 1.18275% sandoffense................... 0.80507% multiweather.................. 0.68640% sunstall...................... 0.61700% monodragon.................... 0.58953% sandstall..................... 0.58764% trickroom..................... 0.50156% sunoffense.................... 0.28771% trapper....................... 0.13854% monofire...................... 0.07636% tricksand..................... 0.07578% hailstall..................... 0.06966% monowater..................... 0.06905% monofighting.................. 0.06642% hailoffense................... 0.06437% monoice....................... 0.06193% monoghost..................... 0.05264% monoflying.................... 0.04749% monorock...................... 0.04098% monobug....................... 0.03892% monosteel..................... 0.03762% monoground.................... 0.02884% monodark...................... 0.02361% monoelectric.................. 0.02311% monograss..................... 0.02280% monopsychic................... 0.02189% gravity....................... 0.01840% mononormal.................... 0.01712% monopoison.................... 0.01515% tailwind...................... 0.01170% monofairy..................... 0.00084% Stalliness (mean: -0.110) -2.0|### |### -1.5|####### |############# -1.0|################### |######################## -0.5|##################### |############################## 0.0|###################### |######################## +0.5|############## |############ +1.0|####### |#### +1.5|#### |## +2.0|# |## +2.5|## |# +3.0|#### more negative = more offensive, more positive = more stall one # = 0.46%