offense.......................42.43193% weatherless...................34.83013% sand..........................30.59027% rain..........................30.50262% balance.......................29.92316% hyperoffense..................13.98686% stall......................... 7.93648% voltturn...................... 5.91515% rainstall..................... 5.89492% semistall..................... 5.72157% dragmag....................... 4.37213% sun........................... 3.40058% choice........................ 2.52312% hail.......................... 1.82321% rainoffense................... 1.18505% multiweather.................. 1.14681% sunstall...................... 0.80815% sandoffense................... 0.77404% sandstall..................... 0.67163% monotype...................... 0.54426% monodragon.................... 0.48783% trickroom..................... 0.40481% sunoffense.................... 0.21507% tricksand..................... 0.12735% trapper....................... 0.04715% tailwind...................... 0.03113% monofighting.................. 0.02575% gravity....................... 0.02420% monorock...................... 0.01655% hailstall..................... 0.01587% monoflying.................... 0.00432% monoice....................... 0.00365% hailoffense................... 0.00171% monosteel..................... 0.00159% monofire...................... 0.00157% monopsychic................... 0.00127% monowater..................... 0.00098% monoghost..................... 0.00069% monograss..................... 0.00003% monoground.................... 0.00002% monodark...................... 0.00001% monoelectric.................. 0.00000% monobug....................... 0.00000% monopoison.................... 0.00000% monofairy..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.004) -2.0|### |### -1.5|######## |########### -1.0|############## |#################### -0.5|############### |############################## 0.0|################## |######################### +0.5|############ |########### +1.0|######## |#### +1.5|##### |# +2.0|# |### +2.5|## |# +3.0|####### more negative = more offensive, more positive = more stall one # = 0.50%