offense.......................44.08317% rain..........................36.99810% sand..........................32.02242% weatherless...................28.90106% balance.......................24.75750% hyperoffense..................16.42483% stall......................... 9.69932% rainstall..................... 7.97720% dragmag....................... 6.05447% voltturn...................... 5.62125% semistall..................... 5.03517% choice........................ 3.09451% hail.......................... 2.39653% multiweather.................. 2.16808% sun........................... 1.84998% rainoffense................... 1.60834% sandstall..................... 0.89631% sunstall...................... 0.51730% trickroom..................... 0.45025% sandoffense................... 0.34736% monotype...................... 0.29679% monodragon.................... 0.28700% tricksand..................... 0.08178% tailwind...................... 0.08048% sunoffense.................... 0.06693% gravity....................... 0.01629% monofighting.................. 0.00497% monorock...................... 0.00395% trapper....................... 0.00360% monoflying.................... 0.00034% monoice....................... 0.00022% monosteel..................... 0.00012% monopsychic................... 0.00009% monofire...................... 0.00004% monowater..................... 0.00003% monoghost..................... 0.00003% hailoffense................... 0.00002% monograss..................... 0.00000% hailstall..................... 0.00000% monoground.................... 0.00000% monoelectric.................. 0.00000% monodark...................... 0.00000% monobug....................... 0.00000% monopoison.................... 0.00000% monofairy..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.003) -2.0|# |## -1.5|########### |########## -1.0|############ |################ -0.5|########## |############################## 0.0|############ |################ +0.5|####### |######## +1.0|###### |### +1.5|#### |# +2.0|# |## +2.5|# |# +3.0|######### more negative = more offensive, more positive = more stall one # = 0.62%