weatherless...................74.77104% offense.......................45.92203% balance.......................28.52723% hyperoffense..................19.44926% sun...........................13.21782% rain..........................10.71782% voltturn...................... 6.34901% semistall..................... 3.93564% monotype...................... 2.99505% stall......................... 2.16584% sunoffense.................... 2.06064% sand.......................... 1.99876% multiweather.................. 1.92450% hail.......................... 1.21906% rainoffense................... 1.18812% trickroom..................... 0.78589% choice........................ 0.76733% monofighting.................. 0.55074% monowater..................... 0.35272% mononormal.................... 0.24134% monoflying.................... 0.23515% monodragon.................... 0.23515% monobug....................... 0.21658% hailoffense................... 0.20421% monoghost..................... 0.17946% monoelectric.................. 0.17327% dragmag....................... 0.16708% monosteel..................... 0.15470% monograss..................... 0.14851% monofire...................... 0.13614% monopoison.................... 0.12995% monopsychic................... 0.12995% trapper....................... 0.12376% monodark...................... 0.11757% monofairy..................... 0.10520% sandoffense................... 0.08663% monorock...................... 0.07426% rainstall..................... 0.06807% monoground.................... 0.04950% sunstall...................... 0.04332% monoice....................... 0.03713% tricksand..................... 0.03713% sandstall..................... 0.02475% tailwind...................... 0.01238% tricksun...................... 0.00619% Stalliness (mean: -0.273) -2.0|### |####### -1.5|############ |############### -1.0|################### |########################## -0.5|############################## |############################## 0.0|######################### |##################### +0.5|################# |########### +1.0|########## |#### +1.5|### |## +2.0|# | +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.42%