weatherless...................74.24067% offense.......................45.73886% balance.......................27.09535% hyperoffense..................20.64933% sun...........................13.30456% rain..........................11.24797% voltturn...................... 7.50133% semistall..................... 4.22441% monotype...................... 2.42440% stall......................... 2.29205% sand.......................... 1.90938% sunoffense.................... 1.85698% multiweather.................. 1.49131% rainoffense................... 1.33540% trickroom..................... 0.92550% choice........................ 0.92406% hail.......................... 0.78873% monofighting.................. 0.74912% monowater..................... 0.21407% monodragon.................... 0.19544% monoflying.................... 0.17215% dragmag....................... 0.16565% mononormal.................... 0.14984% monobug....................... 0.13823% hailoffense................... 0.12973% monoghost..................... 0.11735% monosteel..................... 0.11267% monofairy..................... 0.11228% monoelectric.................. 0.10926% sandoffense................... 0.09986% monograss..................... 0.08435% monofire...................... 0.07497% monopsychic................... 0.07400% monodark...................... 0.07181% monorock...................... 0.06338% monopoison.................... 0.06186% rainstall..................... 0.04558% sunstall...................... 0.04287% sandstall..................... 0.03240% monoice....................... 0.02884% trapper....................... 0.02586% tricksand..................... 0.02296% monoground.................... 0.02150% tricksun...................... 0.00760% tailwind...................... 0.00692% Stalliness (mean: -0.291) -2.0|#### |####### -1.5|############ |############## -1.0|################# |######################### -0.5|############################## |########################## 0.0|####################### |################## +0.5|############## |######### +1.0|########## |#### +1.5|## |# +2.0|# | +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.45%